NURUL NABILA; DOLLY VIRGIAN SHAKA YUDHA SAKTI. Pengembangan Game Congklak Berbasis Kecerdasan Buatan Menggunakan Algoritma Alpha-Beta Pruning . Jurnal Ticom: Technology of Information and Communication, [S. l.], v. 13, n. 1, p. 50–56, 2024. DOI: 10.70309/ticom.v13i1.142. Disponível em: https://jurnal-ticom.jakarta.aptikom.org/index.php/Ticom/article/view/142. Acesso em: 21 may. 2026.